I created the textures for Clementine from The Walking Dead: The Final Season. The grime is a couple layers of seamless watercolor prints.
I authored the diffuse (2048 for jacket, 1024 for everything else), spec/gloss(1024), ink (head and ballcap - 1024), and microdetail maps (256).
- Steve Moore: Head, hair, hat model
- Eric Montanari: Clothing model
- Derek Sakai: Clothing inkwork
- Jessica Krause: Screenshots with white background